Rust is distributed through a few channels with varying levels of stability. Rust's development experience has really come a long way since the language shipped 1.0 in 2015. I’m not finding any glaring holes in the tooling in the run up to the 2018 Rust edition. We develop Flare using JetBrains CLion on a mix of Windows, Linux and OSX. I’d like to share a few nitty-gritty details about the Rust codebase itself that, as a developer, I find really interesting. This post is a point-in-time look at how we've approached building this fairly complex piece of software in Rust in 2018. Menu How we organize a complex Rust codebase 11 September 2018Īt Datalust we’ve been busy building Flare: a storage engine for our log server, Seq, written in the Rust programming language.
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